Cloud Gaming is Now: G-cluster Debuts the Ultimate Cloud Gaming Machine at CES 2013
Cloud Gaming is Now: G-cluster Debuts the Ultimate Cloud Gaming Machine at CES 2013
TOKYO, ESPOO, Finland, PARIS and PITTSBURGH, Dec. 27, 2012 /PRNewswire/ -- From TV to mobile to the ultimate cloud gaming machine, G-cluster invites IPTV and wireless operators and game publishers to get in the cloud at CES 2013, January 8 - 11 in Las Vegas.
G-cluster, a fully-featured white label service offering the largest deployments at scale and the most deployed catalog of casual and AAA games, will debut its Game Machine platform allowing Operators to bring premium and casual games to the TV without the need for a gaming console.
The G-cluster Game Machine plugs into the HDMI port on HDMI-equipped televisions and connects to the home Wi-Fi network to access the service. Players can use a game pad with a wireless receiver, or smartphones or tablets, to control play on the Television, playing alone or with friends using other devices such as Personal Computers, smartphones, or tablets.
"With G-cluster's cloud gaming platform, operators can achieve high margin service revenue growth with marginal setup, maintenance, and operational effort commitments," said Taro Hashimoto, Chairman and CEO of G-cluster Global.
"The tiny game machine turns your TV into a massive cloud gaming experience. Smartphones and tablets are default controllers of the game machine. It will be a natural and exciting extension of your smartphone and tablet experience," he added.
Already a North American Tier One operator is trialing the G-cluster service. This is in addition to the more than eight million gamers worldwide who have access to G-cluster's multi-platform cloud gaming experience through IPTV set-top boxes and personal computers, in the near future on smart connected TV's, mobile devices and tablets, and now the G-cluster Game Machine.
G-cluster invites CES attendees to come play at CES 2013 in the G-cluster MGM Signature Suite. Media are invited to attend an event in the suite on Wednesday, January 9 at 4:30 p.m. For more information about the event and to obtain the entry passcode, contact Alexandra Crabb at alex@theinkstudio.com or Shannon Kite-Powell at shannon@theinkstudio.com.
About G-cluster Global Corporation
Founded in 2000, G-cluster is the first and largest cloud gaming platform accessible to more than eight million game players worldwide. G-cluster provides a fully-featured white label service offering casual and AAA games playable over broadband networks, regardless of the device used to access the service. The company's client base includes Broadmedia Corporation, SFR and Orange, and content partnerships with leading game studios such as Disney and Ubisoft. G-cluster is headquartered in Tokyo, with offices in Pittsburgh, PA; Espoo, Finland and Paris. For more information, please visit http://www.g-cluster.com/ or follow G-cluster on Twitter at @GclusterGlobal.
SOURCE G-cluster
G-cluster
CONTACT: Alexandra Crabb, alex@theinkstudio.com, +1-617-956-2214, or Shannon Kite-Powell, shannon@theinkstudio.com, both of ink Communications for G-cluster
Web Site: http://www.g-cluster.com
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