Artificial Life, Inc. Announces 2.5G and 2.75G Version of its Award Winning Product V-Girl
Artificial Life, Inc. Announces 2.5G and 2.75G Version of its Award Winning Product V-Girl
HONG KONG, Jan. 13 /Xinhua-PRNewswire-FirstCall/ -- Hong Kong based Artificial Life, Inc. a leading provider of mobile technology and applications today announced that it will release a 2.5G and 2.75G version of its flagship 3G product V-Girl(TM) -- your virtual girlfriend.
The 2.5G and 2.75G/EDGE versions of V-Girl(TM) are scheduled for release in April 2005.
The 2G versions will use still and animated image sequences optimized for lower bandwidth networks as compared to 3G networks. On the client side a Java J2ME client will be used as the end user interface and still images will be used instead of the high quality 3-D animation videos of the full 3G version. No sound or voice features will be offered for the 2G versions. The real time chatting capability offered in the 3G version will be substituted by a context sensitive, easy to use menu system for the players. However, most of the main game features of the full 3G version will also be available in the 2.5G and 2.75G version.
The Company also announced that it will offer the 2G versions at a much lower end user fee to its clients as it expects a substantially larger client base.
''The global demand for a 2G version of our main 3G product V-Girl is very strong. Most operators we are currently speaking and dealing with have asked us to also offer a reduced 2G version of our game as the handset penetration is still much higher in the 2.5G and 2.75G segment globally than in the 3G segment. The 2G versions allow us to launch our V-Girl now also in territories where 3G services are not yet available or where the penetration of 3G phones is still very low even though the mobile phone markets there are very large such as in the USA, India, China, South America, South East Asia and East Europe,'' said E.Schoneburg, CEO of Artificial Life, Inc.
The Artificial Life product V-Girl(TM) has recently won the global Best Mobile Game Award by Ericsson.
About Artificial Life, Inc.
Artificial Life, Inc. ( http://www.artificial-life.com/ ) is a public US corporation headquartered in Hong Kong and a leading global provider of award winning mobile computing technology, content and applications. See also: http://www.v-girl.com/ and http://www.botme.com/ .
''Safe Harbor'' Statement under the Private Securities Litigation Reform Act of 1995: Statements in this press release regarding Artificial Life, Inc.'s business which are not historical facts are ''forward-looking statements'' that involve risks and uncertainties. For a discussion of such risks and uncertainties, which could cause actual results to differ from those contained in the forward-looking statements, see the "Risk Factors" described in the Company's Annual Report or Forms 10-K, 10-K(SB) or 10-Q(SB) for the recent fiscal years. All information set forth in this press release is as of January 13, 2005 and Artificial Life, Inc. undertakes no duty to update this information unless required by law.
Contact:
E. Schoeneburg, CEO
Tel: (+852) 3102 2800
Email es@artificial-life.com
Source: Artificial Life, Inc.
CONTACT: E. Schoeneburg of ALIF +852-3102-2800, or
es@artificial-life.com
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